01. Understanding the Basics of Character Design (Chapter 1)
Listen to the instructor’s explanation of the direction of her three-class series and what you will learn in Part 2 in detail.
– The direction of the series
– About sculpting and retopology skills taught in Part 2
– Why pose sculpting is important
– Coming soon: Part 3
01.了解角色设计的基础知识(第 1 章)
详细聆听讲师对她的三节课系列的方向以及您将在第二部分中学习的内容的解释。
– 系列的方向
– 关于第二部分中教授的雕刻和重新拓扑技能
– 为什么姿势雕刻很重要
– 即将推出:第 3 部分
02. Setting Up Blender and Sculpting Techniques (Chapters 2 to 4)
Learn how to set up Blender and the concept of sculpting.
– About updates to Blender 4.0
– Setting up Blender
– Controlling the default eye objects
– Understanding brushes and masking
02. 设置 Blender 和雕刻技术(第 2 至 4 章)
了解如何设置 Blender 和雕刻的概念。
– 关于 Blender 4.0 的更新
– 设置 Blender
– 控制默认的眼睛对象
– 了解画笔和遮罩
03. Basic Character Faces (Chapters 5 to 12)
Create shapes that serve as the base for sculpting a face and modify the proportions and shape of a character.
– Understanding the basic shape of the face
– Understanding the eyes, nose, mouth, ears, and facial shape
– Basic sculpting of the eyes, nose, mouth, ears, facial shape, and finishing up
– Modeling eyebrows and eyelashes
03. 基本角色面孔(第5章至第12章)
创建作为面部雕刻基础的形状并修改角色的比例和形状。
– 了解面部的基本形状
– 了解眼睛、鼻子、嘴巴、耳朵和面部形状
– 眼睛、鼻子、嘴巴、耳朵、面部形状的基本雕刻和完成
– 塑造眉毛和睫毛
04. Creating Characters with Different Characteristics (Chapters 13 to 18)
Understand the shapes of the eyes, nose, mouth, and ears and how the body proportions affect each body part, and work on details considering those characteristics.
– (Eyes) Sculpting upturned, downturned, and half-closed eyes
– (Eyelashes and eyebrows) Sculpting eyelashes and eyebrows of varying characteristics
– (Nose) Sculpting the basic nose, nose bridge, and nose wings of varying characteristics
– (Mouth) Sculpting mouths of different shapes and thicknesses
– (Ears) Sculpting angular and elf ears
04. 塑造不同性格的角色(第13至18章)
了解眼睛、鼻子、嘴巴和耳朵的形状,以及身体比例如何影响每个身体部位,并根据这些特点处理细节。
– (眼睛)雕刻上翻、下翻和半闭的眼睛
– (睫毛和眉毛)雕刻不同特征的睫毛和眉毛
– (鼻子)雕刻不同特征的基本鼻子、鼻梁和鼻翼
– (嘴巴)雕刻不同形状和厚度的嘴巴
– (耳朵)雕刻有棱角的和精灵耳朵
05. Understanding Muscles that Control Facial Expression (Chapters 19 to 24)
Learn about eye, eyebrow, and mouth muscles that control facial expression and get hands-on with the sculpting process.
– (Eyes) Understanding the muscles; moving the iris; looking down; sculpting closed and smiling eyes
– (Eyebrows) Understanding the muscles; creating various eyebrow shapes to express anger, sadness, and surprise
– (Mouth) Understanding the muscles; upturned and downturned mouth corners; expressing “ah,” “ee,” and “oo” with an open mouth; sculpting smiling and sad mouths
05. 了解控制面部表情的肌肉(第19至24章)
了解控制面部表情的眼睛、眉毛和嘴巴的肌肉,并亲身体验雕刻过程。
– (眼睛)了解肌肉;移动虹膜;向下看;雕刻闭上的眼睛和微笑的眼睛
– (眉毛)了解肌肉;创造各种眉形来表达愤怒、悲伤和惊讶
– (嘴巴)了解肌肉;上翘和下翘的嘴角;张开嘴巴表达“啊”、“咿”和“哦”;雕刻微笑和悲伤的嘴巴
06. How to Convey Vivid Emotions through Facial Expression – Creating Facial Expressions (Chapters 25 to 31)
Sculpt the faces of a character expressing joy, happiness, love, sadness, despair, anger, disgust, surprise, and fear, then combine the existing emotions to create mixed and more advanced expressions.
– Expressing three stages of joy, sadness, anger, surprise, disgust, and fear
– Combining emotions to create mixed expressions
– (Mixed) Sculpting facial expressions with fear + joy
– (Mixed) Sculpting facial expressions with fear + sadness
– (Mixed) Sculpting facial expressions with sadness + anger
– (Mixed) Sculpting facial expressions with sadness + joy
– (Advanced) Sculpting facial expressions with different emotions on each side
– (Advanced) Sculpting winks and facial expressions with different eyebrows
06. 如何通过面部表情传达生动的情感 – 面部表情的创作(第25章至第31章)
雕刻角色的面部表情,表达喜悦、快乐、爱、悲伤、绝望、愤怒、厌恶、惊讶和恐惧,然后结合现有的情绪,创作混合和更高级的表情。
– 表达喜悦、悲伤、愤怒、惊讶、厌恶和恐惧三个阶段
– 结合情绪创作混合表情
– (混合)雕刻恐惧 + 喜悦的面部表情
– (混合)雕刻恐惧 + 悲伤的面部表情
– (混合)雕刻悲伤 + 愤怒的面部表情
– (混合)雕刻悲伤 + 喜悦的面部表情
– (高级)雕刻两侧不同情绪的面部表情
– (高级)雕刻眨眼和带有不同眉毛的面部表情
07. Basic Body Sculpting for Characters (Chapters 32 to 40)
Create the basic shape that will serve as a base for body sculpting and add details to it by working on each body part. – Turning the body into geometric shapes (body, collarbones, shoulders, arms, chest, stomach, legs, hips, etc.)
– Sculpting the bust and legs
– Sculpting the chest and stomach
– Sculpting the legs and hips
– Combining the created body parts
– Connecting the body parts in a natural way
– Sculpting the collarbones, chest, pelvis, stomach, back, arms, legs, and hips in detail
07.角色基本身体塑造(第32至40章)
创建作为身体雕塑基础的基本形状,并通过对每个身体部位进行处理来添加细节。 – 将身体变成几何形状(身体、锁骨、肩膀、手臂、胸部、腹部、腿部、臀部等)
– 雕塑胸部和腿部
– 雕塑胸部和腹部
– 雕塑腿部和臀部
– 组合创建的身体部位
– 以自然的方式连接身体部位
– 详细雕塑锁骨、胸部、骨盆、腹部、背部、手臂、腿部和臀部
08. Advanced Body Sculpting for Characters (Chapters 41 to 43)
Study the physical characteristics of each body shape and practice sculpting thin and chubby bodies.
– Understanding the characteristics of each body shape and fleshy body parts
– Creating and sculpting a thin body shape
– Creating and sculpting a chubby body shape
– Detailed sculpting considering the size of the chest/breasts and the characteristics of the pelvis
08. 角色高级身体塑造(第41至43章)
研究各种体型的身体特征,练习塑造瘦身和丰满身材。
– 理解各种体型和肉体部位的特征
– 塑造和塑造瘦身身材
– 塑造和塑造丰满身材
– 考虑胸部/乳房的大小和骨盆的特征进行详细塑造
09. Positioning the Arms and Legs (Chapters 44 to 50)
Learn about how the arms, shoulders, legs, and knees move, and how to sculpt them for various poses.
– (Arms) Folding, extending forward, opening sideward
– (Arms) Raising up, positioning each arm differently
– (Legs) Folding, extending forward, extending backward
– (Legs) Sitting, crouching, spreading, positioning each leg differently
09. 手臂和腿的定位(第 44 至 50 章)
了解手臂、肩膀、腿和膝盖如何移动,以及如何塑造它们以适应各种姿势。
– (手臂)折叠、向前伸展、向侧面打开
– (手臂)抬起,以不同的方式定位每只手臂
– (腿)折叠、向前伸展、向后伸展
– (腿)坐下、蹲下、伸展、以不同的方式定位每条腿
10. Modeling the Hands (Chapters 51 to 54)
Understand the shape and structure of the hands and learn how to create them in a natural way.
– Understanding the shape of the hands
– Creating the palms and fingers
– Modeling the shape and length of the thumb and nails
– Creating the index, ring, and pinky fingers and combining them in a natural way
– Final sculpting of the hand shape and refining its topology
10. 手部建模(第 51 至 54 章)
了解手的形状和结构,并学习如何以自然的方式创建它们。
– 了解手的形状
– 创建手掌和手指
– 模拟拇指和指甲的形状和长度
– 创建食指、无名指和小指并以自然的方式组合它们
– 最终雕刻手形并完善其拓扑结构
11. Modeling the Feet (Chapters 55 to 58)
Understand the shape and structure of the feet and learn how to create them in a natural way.
– Understanding the shape of the feet
– Creating the basic shape and details of the feet and adding toes
– Combining the feet and toes
– Toenails and final sculpting
11. 脚部建模(第 55 至 58 章)
了解脚的形状和结构,并学习如何以自然的方式创造它们。
– 了解脚的形状
– 创建脚的基本形状和细节并添加脚趾
– 结合脚和脚趾
– 脚趾甲和最终雕刻
12. Basic Setup and Fundamentals of Retopology (Chapter 59)
Study the basic setup of retopology and how to work with it efficiently.
– New Face – Modifiers – Overlay Settings
– How to understand and create a flow
– Understanding the process of filling a face
– Free add-ons for filling faces
12. 基本设置和重新拓扑基础知识(第 59 章)
研究重新拓扑的基本设置以及如何有效地使用它。
– 新面 – 修改器 – 叠加设置
– 如何理解和创建流程
– 了解填充面的过程
– 用于填充面的免费附加组件
13. Face Retopology (Chapters 60 to 63)
Explore the flow of face retopology and practice retopologizing each part in detail.
– Understanding the flow of face retopology
– Understanding the flow of the front face, ears, back of the head, lower chin, and neck
– Retopology of the forehead and cheeks from the eyes, nose, face, lips, and lower chin
– Retopology of the ears
– Retopology of the top and back of the head, lower chin, neck, and finishing up
13. 人脸重新拓扑(第 60 至 63 章)
探索面部重新拓扑的流程,并详细练习重新拓扑每个部分。
– 了解面部重新拓扑的流程
– 了解前脸、耳朵、后脑勺、下巴和颈部的流程
– 从眼睛、鼻子、脸部、嘴唇和下巴重新拓扑前额和脸颊
– 重新拓扑耳朵
– 重新拓扑头顶和后脑勺、下巴、颈部以及完成
14. Body Retopology (Chapters 64 to 67)
Explore the flow of body retopology and practice retopologizing each part in detail.
– Understanding the flow of the body, upper body, and lower body
– Retopology of the collarbones, upper body, shoulders, arms, upper chest, and upper back
– Retopology of the flow of the chest, the middle chest, and the middle back
– Retopology of the stomach and navel
– Retopology of the pelvis, hips, and legs
– Organizing vertices for body retopology
14. 身体重新拓扑(第 64 至 67 章)
探索身体重新拓扑的流程,并详细练习对每个部分进行重新拓扑。
– 了解身体、上半身和下半身的流程
– 锁骨、上半身、肩膀、手臂、上胸部和上背部的
重新拓扑 – 胸部、中胸部和中背部的重新
拓扑 – 腹部和肚脐的重新拓扑
– 骨盆、臀部和腿部的重新拓扑
– 组织身体重新拓扑的顶点
15. Retopology of Various Facial Expressions and Poses (Chapters 68 to 69)
Study the flow of facial expressions and poses from previous exercises and practice retopologizing them.
– Retopologizing different facial expressions
– Retopology of the movement of the arms and shoulders
– Retopology of the movement of the lower body and hips
– Retopology of poses with each limb positioned differently
15. 各种面部表情和姿势的重新拓扑(第68至69章)
研究以前练习中的面部表情和姿势的流程,并练习对它们进行重新拓扑。
– 重新拓扑不同的面部表情
– 重新拓扑手臂和肩膀的运动
– 重新拓扑下半身和臀部的运动
– 重新拓扑每个肢体位置不同的姿势
16. Final Steps of Character Design (Chapters 70 to 72)
Combine the detailed parts of a character you’ve created so far and finish it up with sculpting.
– Adding the retopology of the basic hands and feet
– Understanding UV mapping and UV mapping a character
– Finishing up a character
– Understanding modeling methods for creating facial expressions
– Modeling the teeth, tongue, and tears
– Understanding the structure of a finished character and its creation process
16. 角色设计的最后步骤(第 70 至 72 章)
将您迄今为止创建的角色的细节部分组合起来,并通过雕刻完成。
– 添加基本手和脚的重新拓扑
– 了解 UV 映射和角色的 UV 映射
– 完成角色
– 了解创建面部表情的建模方法
– 建模牙齿、舌头和眼泪
– 了解完成的角色的结构及其创建过程
释放双眼,带上耳机,听听看~!
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